socket_server
Creates a server that receives a stream of messages over a TCP, UDP or Unix socket.
Fields
network
A network type to accept.
Type: string
Options:
unix
, tcp
, udp
, tls
.
address
The address to listen from.
Type: string
address_cache
An optional cache
within which this input should write it’s bound address once known. The key of the cache item containing the address will be the label of the component suffixed with _address
(e.g. foo_address
), or socket_server_address
when a label has not been provided. This is useful in situations where the address is dynamically allocated by the server (127.0.0.1:0
) and you want to store the allocated address somewhere for reference by other systems and components.
Type: string
Requires version 4.25.0 or newer
tls
TLS specific configuration, valid when the network
is set to tls
.
Type: object
tls.cert_file
PEM encoded certificate for use with TLS.
Type: string
tls.key_file
PEM encoded private key for use with TLS.
Type: string
tls.self_signed
Whether to generate self signed certificates.
Type: bool
Default: false
auto_replay_nacks
Whether messages that are rejected (nacked) at the output level should be automatically replayed indefinitely, eventually resulting in back pressure if the cause of the rejections is persistent. If set to false
these messages will instead be deleted. Disabling auto replays can greatly improve memory efficiency of high throughput streams as the original shape of the data can be discarded immediately upon consumption and mutation.
Type: bool
Default: true
scanner
The scanner by which the stream of bytes consumed will be broken out into individual messages. Scanners are useful for processing large sources of data without holding the entirety of it within memory. For example, the csv
scanner allows you to process individual CSV rows without loading the entire CSV file in memory at once.
Type: scanner
Default: {"lines":{}}
Requires version 4.25.0 or newer